"Our classrooms – and our lives more generally – have come a long way in terms of technology. From ye olde school slate to iPads, the way students learn, teachers teach, and we all research has changed significantly. But what is coming down the pipeline in terms of technology of the future?"
”Products that make it easier for teachers to control students’ tablet computers and leave notes within the margins of online lessons are among the latest ed-tech innovations we’re highlighting this week. To learn about these and other new ed-tech innovations, read on.”
”The voice that answers the number posted on the online ad is polished, confident: No one will suspect anything, he says. The gadget has never failed.
A college senior, he sounds younger on the phone but assures the caller that he speaks from experience. He gives his name as Anil and quotes his price: about $40. Minutes later he texts, offering a 6 percent discount.
That’s the price to cheat on one of India’s all-important tests, a pressure-packed exercise that holds the key to the country’s most coveted colleges, universities and postgraduate programs.”
”Teaching a massive open online course is seen as a feather in the cap for many academics: an opportunity to reach thousands of students, increase personal notoriety and boost the reputation of one’s university.
For one Mooc teacher, however, his course resulted in him nearly losing his job, catching the attention of several Middle Eastern regimes and having to ban disruptive students from course discussions.”
"This year marked the third year of the $200,000 Follett Challenge, which encourages K-12 schools around the US to share their innovative programs that have been put in place to prepare our modern students for the demands of the 21st century.Recently, the 4 semifinalists plus the “People’s Choice” winners —were announced."
In the classroom, fiero — excitement that gamers experience when they overcome challenges — makes students see that they’re empowered players in their own education. They’re released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
”Technical difficulties stopped multiple Florida school districts from accessing the state’s yearly standardized test, the Florida Comprehensive Assessment Test (FCAT). The Pearson test has reportedly not been accessible due to an issue with the test company’s hosting provider. “
”Employees now use high quality technology – smartphones, tablets, ultrabooks or netbooks – in their everyday lives and also expect to be able to use them at work. Many HR departments have begun to embrace this shift, but many are still catching up - training, learning and development need to reflect the trend to online and mobile not simply because it is the ‘next big thing’ but because it can have genuine and measurable benefits.”